If you haven’t already, you should probably read
part I.
Videos games, when they first appeared, were very basic; they usually had no plot and featured only one screen of gameplay that was repeated and got slightly faster or more difficult as the game progressed. The game ended every time you played it, completed by entering your name into the high score to try and beat the next day.
Today`s game, by contrast, have multiple characters and much like modern cinema multiple plot lines to follow. More importantly, they are much, much longer. Games now often take more than 40 hours to truly complete, teaching an extreme amount of patience to people who quest to finish the whole thing. It`s a very satisfying feeling, knowing that you`ve achieved and perservered and gotten there. You did it!
I contrast this to book reading. Books are linear. They might have multiple characters doing things across multiple sub-plots, but they never change. The end of the book is the exact same for everyone, it progresses without any interaction or learning on behalf of the reader`s mind. Why do we hold this as the epitome of education when really, it doesn`t take very much brain process to complete?
Completing a modern
RPG (role playing game) is an exploring process. It has a very involved storyline that the character can change at any point in the game, effecting the outcome entirely by the end. It might seem like a subtle shift in thinking, but I would argue it changes the amount of brain activity remarkably when you’re forced to think of the consuequence for every single action you make in the game. With a book you can’t hurt it, you just plod along and find out the premade ending eventually. That isn’t teaching you cause and effect for your actions, it doesn’t captivate your problem solving skills at all.
It’s no wonder the average kid dislikes reading. Having a set timeline is incredibly boring compared to making something yourself. There isn’t an accomplishment or achievement to following along a book’s storyline, it takes no skill, no luck, no adrenaline.
I’m not saying books are useless, of course. I really enjoy them, they do have many advantages, but still, give games some more credit. Studies show they deserve it.
Problem Solving and Real Time Strategy games:
One the biggest things I enjoy about video games is solving them. But you can’t really solve an RTS, it’s different every single time. You have to adapt strategy on the fly every second as you learn things. Athough there are very good ways of improving yourself off the bat (see build order) there is very little that can be said that is ‘do this, this and this and you will win.’
RTSs are a social game the way chess is. It’s a mental battle, two (or more) people grinding away at how to gain the upper hand. If you’re playing with more than two people (thus you have another person as an ally) there is a phenomanal amount of teamwork required to manage strategies with multiple armies each.
I’ve mentioned it before, but you do not get anywhere near this kind of mind stimulation, this kind of pure problem solving at school. You don’t get the teamwork aspect at all. Humans are collaborative beings, how they can justify making us go at it all alone is mind boggling.
I would compare homework to the game
asteroids. There is no real though process to it, you fly around randomly spinning and shooting until you die. What does that really teach you? Sure, do it enough and you’ll get better at spinning and shooting, but does that help you play
Tetris? Does that help you manage resources, money, energy and numerous armies across several planes of mobility while trying to outwit a human enemy doing the same thing in the just released
Starcraft II?
I thought not.